|Khasra Mallorein III|
- "I think I just saw the King of Scundia dash by with his fladoop hanging out."
- —A druggie about Khasra III
Khasra Mallorein III is the present King-in-exile of Scundia and the father of Maple Mallorein who wants to liberate his homeland from the yoke of the Proninist Party. He is descended from Khasra I, but not Khasra II, as the second Khasra had his junk eaten by a shark. Khasra is also a prominent member of the Fellowship of Maar Sul.
Khasra had a typical prince's upbringing in Scundor. Lots of good food, fast women, and liquor.
On Death's Trail
- "Sorry to disappoint you, but we've never met. I'd remember. I'm good with remembering faces. It's an important skill for a politician."
- "I will find out who I am, my Lord King, I promise you. And I hope for your sake that we are not enemies."
- —Khasra III and Steve
Khasra lost his throne during the Proninist invasion starting at Shit Harbour in 10 AOE. Since Scundia had always maintained close ties with Maar Sul, he applied to Prince Leon Alcibiates for sanctuary and received it. He, his daughter Maple Mallorein and the remaining Scun Loyalists immediately travelled to Maar Sul.
Khasra began working for King Gerard Aurelac of Maar Sul to try to abate the Proninist menace and restore his kingdom. He devised a strategy with Leon and Gerard to lure the Proninists to Victoire and crush them there. He also suggested that Maar Sul should send some knights to help loyalists take Remonton back from Proninist forces, and he mentioned that either Jardine or Matheson had to be funding the Proninists in secret even though Leon was not willing to believe it at first.
Khasra travelled with Armsmaster Steve to the Maar Sulais countryside to meet up with the Maar Sulais army. They soon caught up with the army and engaged the Proninists in the Second Battle of Victoire. Although it seemed that Khasra and his comrades would win, the Proninists suddenly got more reinforcements and forced the remaining Maar Sulais forces to flee. Khasra tried to reach the Remonian border with Steve and the others but instead they ended up in Scundia.
Steve, however, managed to know a way back to Maar Sul without letting the Proninists know of his and Khasra's presence in Scundia. This information was something Khasra and his agents had not been aware of, and Khasra inquired how Steve could know something that even his Scundian spies did not know. He also began wondering about Steve's anonymity, and this seemed to trouble Steve as much as him. The two began to suspect one another, and their rivalry officially began.
After a long and tiresome journey during which Khasra pulled many brutal pranks on Steve, they reached Maar Sul City alive. Khasra was upset to learn that his daughter Maple had gone mad when she had heard that he had gone missing. Maple seemed deranged when Khasra went to see her, and he worried if she could ever regain her sanity.
Khasra did not have much time to dwell on such matters, though, because the Proninist forces surrounded Maar Sul City and began a year-long war of attrition. He could do nothing but wait until Andrei Pronin, the leader of the Proninist Party, made his move. Khasra used the opportunity to seduce and sleep with Steve's wife Ivy, although he soon discovered that he had got syphilis from her and that the whole incident with Ivy had been part of Steve's dastardly prank all along. Although Khasra ended up being the biological father of Ivy's son Liosliath who would be born during the war of attrition, the child would legally belong to Steve and Ivy.
A Game of Deception
- "The threat in Scundia remains essentially unabated. Pronin didn't expend a lot of energy on setting up a chain of command there, and who holds Scundor holds Scundia. As long as the capital remains in enemy hands, my people don't have a lot to contribute."
- —Khasra to Gerard Aurelac
Ivy gave birth to Liosliath, and the Proninists finally attacked Maar Sul in 11 AOE. Khasra and Gerard came up with a plan to capture the leader of the Proninists, Andrei Pronin. The plan turned out to be successful when the main Proninist force was lured into the city and Gerard challenged Pronin to a duel. Khasra helped captured Pronin, and the morale of the Proninists dropped when they heard that their leader was gone. Maar Sul had won but the war was far from over: the remaining Proninists would prove to be a tough opponent to defeat in the surrounding Maar Sulais countryside and Scundia.
However, an unexpected development shadowed the victory: a being that looked like Khasra had appeared during the battle to mock Pronin, and later this same being had killed the imprisoned Pronin. The murderer was dubbed Wolfsbane. Although Khasra was suspected at first, the investigators soon discovered that unholy magic had been used to kill Pronin. Because Khasra was a paladin and unable to use unholy magic, he was deemed innocent. Nevertheless everyone was troubled by Pronin's murder and that the culprit had not been caught.
A meeting was held sometime after Pronin's death. Khasra quickly explained that as long as the Proninist Party held Scundor, the Scuns could not aid Maar Sul against the Party. He was surprised when Maple turned out to be well again and he listened to her thoughts of bringing teachers to Scundia in order to educate the people there.
Gerard proposed that Maar Sul should get aid from Remon, and Leon suggested that Khasra would lead an expedition to the Silverbranch Tree from which they might receive aid to cure the Blood Fever which was wiping out the Remonian elves. The journey would be dangerous, but Khasra was willing to lead the group to the heart of Yamato in order to strengthen the growing Grand Alliance and to liberate his homeland Scundia. Khasra was worried if the Tree could not help them, but Leon assured him that it was the only way to find a cure to the Blood Fever.
Briss Phoenixheart joined Khasra's group, and thus the Fellowship of Maar Sul was officially formed. They spent two days preparing for the journey and headed for Proninist-occupied Port Dunross. Khasra shaved his beard and dyed his hair red in order to pass as a Dunrosian and said farewells to Maple. Khasra's false Dunrosian accent was put to good use as he spun a story about a booze-up in Scundor, and the party was allowed into the city. Khasra got to know Briss better, and their casual styles matched and they soon bonded, playfully referring to each other with various names.
The fellowship met with Garth Tyrell and later with the mysterious masked man, Major Oswald Flynn, in a local pub in Port Dunross. An arrangement was made, and Flynn said that Tyrell would provide the group with a carriage and take them past the Maar Sul-Libaterran border. When the meeting ended and the party returned to their inn, Alistair immediately notified the party that he did not trust Flynn and told everyone to be careful. Khasra was unmoved by this but began wondering if Flynn or Tyrell would become a liability. He decided to wait and see.
Khasra's group and Tyrell headed for the border. Tyrell managed to bribe various Proninist guards along the way, and thus they reached the border safely. However, Tyrell explained that they were running low on supplies and they would have to stop by at Trinity Gask. Although Khasra was not happy about entering a city which was known to be an old base of the Rebels, he realized they had no other choice and led the group into the city.
Echoes of War
The fellowship witnessed the speech of Glaurung Losstarot who, along with her Proninist and Totenkopf allies, formed the Crimson Coalition to oppose the rising power of the Grand Alliance. This troubled the heroes greatly but they knew they now had even more reason to complete their mission in order to gain Remon's full support behind Maar Sul. If they failed, the Coalition would eventually crush the Alliance.
More info later.
A Crimson Dawn
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Tears of the Sun
Khasra and the rest of the fellowship appeared onboard the Hiltraud once they exited the portal. After the initial confusion was over, he and his friends introduced themselves to the other group which was led by Axikasha Keiran, an old friend of Leon who also happened to carry the sword Dawn. They soon found out that Ax's group was working for the Grand Alliance and that they were heading for Vanna to help a young Emir named Khalid al-Saif take over the throne from his treacherous aunt, Sultana Adela al-Saif.
The fellowship quickly explained things about the Crimson Coalition to the unsuspecting heroes, and they decided to make a deal: they would help Ax's group if Ax would in return help them cure the Blood Fever with the help of Dawn and Dusk. Ax agreed, although she said that they would have to stop by at Alent and teleport back to Remon where Marcus Sarillius, the bearer of Dusk, was located in. Khasra and his friends promised to help Ax's group reach Alent once the Vanna quest was finished.
The two groups eventually reached Vanna although Khasra was not happy about hearing of Khalid's bold plan to confront Adela in the throne room. Khalid managed to reassure him of the plan, though, and Khasra let it slide. He decided to accompany Khalid to the palace and represent Scundia although he was worried how much Despard looked like Khalid.
When the groups got to the palace, things seemed to turn for the worse. Adela and Khalid had a duel with words, and despite attempts from Khasra and the others to calm them, it almost got out of hand. Only a timely appearance from Ismail, Khalid's friend, managed to make things better. However, this did not last when the goddess Artemicia appeared and challenged Khalid to play a little game. Khalid accepted, and he and the mage Xerathas d'Zarnagon ended up inside a giant, magical hourglass.
Artemicia then let Khasra, Ax and the others know that they had exactly a week to find the lair of the Sirithai and bring back the head of the Sirithai leader to Vanna, or Khalid and Xerathas would die. Seeing no other choice, Khasra and the others agreed and hurried out of the palace to get ready for a journey to the desert.
More info later.
The Winds of Wrath
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More info later.
Aliases and Nicknames
- A former nickname given to Khasra by Steve the Nameless.
- Chaos Knight
- Khasra's nickname among the Forgotten who think he'll resurrect Mardük's glory.
Normally blond, bearded, and leonine, Khasra shaved his beard and dyed his hair red in order to pass for Dunrosian during a Maar Sulais covert operation. Since his identity was uncovered, Khasra is growing his beard back and letting his hair return to its natural color. He wields the sword Morninglight.
Personality and Traits
- "He's terribly smart... for a Scun."
- —Maple Mallorein, about Khasra
Khasra is smarter than the average Scun, but that's not saying much. He is wholeheartedly dedicated to his people, and quite fond of Maar Sul as well.
Powers and Abilities
Khasra is a paladin, with typical paladin healing and protection magic. His skill with a sword is negligible, but he can still hold his own with your average NPC guardsman via the use of protection magic. Khasra has also gained the power of syphilis about a year ago, and it is unclear if he has got rid of it yet.
Despard (as Steve) and Khasra III immediately disliked each other and performed all sorts of silly and nasty pranks on one another. They became archrivals and stayed that way for a long time. Despard was not sure why he did not like Khasra until the truth was revealed at the Silverbranch Tree when he regained his memories. Despard had fought against Khasra III's ancestor, Khasra I. Khasra III looked exactly like the earlier Khasra and hence the animosity. Despard and Khasra III made a truce and have since begun acting in a more adult manner.
The young king of Maar Sul, Gerard Aurelac, idolizes Khasra. He even went so far at one point as to try grow a similar beard as Khasra.
Leon and Khasra get along well and are close friends.
Khasra cares for his daughter Maple deeply, and the two often have playful banter when they are around one another.